started max trial period




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  • heavy fucking breathing. you guys are amazing. here is a zip of this in case anyone is confused by the textcode version. so much fun for dirty dirty whole immediate and arbitrary song slicing. it is the barest functional and beautiful beginnings of my masterpatchplan.

  • interesting potential changes/versions...non-looping (only slice on when held/no autoscrolling)? 64grid version to use mesh next door?

  • i love you and you and you and you!

  • you are most certainly NOT an idiot. thanks so much for the help! i will explore for a sec now and then after the weekend as i work all weekend. love to all!!!!!

  • hmmm, i dea is super close. it is very finnicky about button presses though. in two ways. 1. it requires buttons to be fully lifted off of (previous) so it can easily not trigger as opposed to the normal 'monomphonic takeover priorty' of just what was last pushed automatically starts. the other unknown feature and this one is cool as hell is that the sample does restart between rapid presses...as in it does a tremelo (d/t i think the fade implementation you spoke of). so if you keep tapping, it actually allows the whole sample to play through. very interesting. it only works with rapid presses afaict. still definitely 128 grid and led feedback.

    thank you for doing this! i hope my comments are not misconstrued as critical or ungrateful. i will hopefully learn from all these patches flying around!!!!

  • awesome! bedtime now. one last question. this works on my 128 where i was thinking it was going to be 64 oriented. but it seems to be double as in i can trigger the same slice from two different points, one on each 64 grid. ok, again thanks so much!!! off to bed.

  • i am in fact having problems figuring it out. as you would guess. i could start with the more obvious questions: where exactly do you add that 'split 0 7' object?
    but also i am trying to find a dead simple patch that is dedicated only a 64 grid. i find some 64 apps seem to respond even to buttons outside the 64. mostly i am hoping to learn by way of compare and contrast/help file look up the differences between a fully tested simple 64 type simple patch and then get the 128 simple scroll/slice to work exactly as it does but only on the 64 so i can run mesh next to it happily/simply.

    i notice a lot of 'apps' have very nice looking front ends but it is hard to see exactly how it is patched in max for some reason even outside of presentation view.

  • can i get a fuck yeah?

  • i will study. also just snagged one of the last illucia devices http://www.illucia.com/
    so i need to learn osc now too. hoping to get them all going together!

  • might there be anyone in the united states willing to converse over the phone about fairly simple msp tutorial questions? i really am trying to give this a good go but there are little things that i could easily gloss over and keep going but would likely hamper a better fundamental understanding. i am doing the tutorials, i do use the helpfiles, i do try to experiment and i do open up all sorts of files to explore/compare etc. i am slow, but am not stupid and ok with math usually. have big big background with synths, a music degree, modulars, experimental stuff, more non-experimental stuff. not a creep, just a guy trying to learn this stuff armed with questions. it may be asking a lot, or it could be no big deal, just fun bs over the phone. i will try the few people i know who have max/msp understanding over the phone but i thought i might reach out here as this monome centric programming is what i seek as a goal to organize for down the line.

  • i suppose i can certainly start/continue slow with my questions up here but i hate to bug raja endlessly as he has been bar far the most gracious and kind internet stranger i have ever come cross.

    i could easily take my questions to the maxmsp community but they are monome specific so i believe here is the best place. no worries i suppose either way and no harm in me continuing to use this thread to document my explorations and slow learning process.

    firstly it is fun!

    secondly it is infuriating!

    hahahahahaha

    next question on topic of this last patch: what governs the behavior telling the sample playback almost never to start at the same place, almost as if the playhead itself floats along and simply tracks within the buffer (as opposed to started at a fixed start point each time)?

    and then the tutorial q's: in the tutorial 2, there is a pack object. i cannot figure out why it is there. says it creates a list, but what list do we use/need in that patch? i guess i am still warming up to words like list, argument, well maybe the whole max verbage in the first place, it is like euphemistic. bang? etc etc.

    and q 2. on the adjustable osc tutorial: why the fluonum object feeding osc freq? my thinking was that it would be an obvious way to change the freq. duh. but whenever i change the number sounds leaves...maybe i have set it too low and it is sub audio? but if go to change that to anything at all, even set it back to the 0. previous setting, sound stops.

  • oh oh oh i'm figuring out beap
    oh oh oh it's so fucking neat
    el oh el easier to grasp
    holy fucking shit at least for my big dumb ass

  • i always load a longer 'song' soundfile in. never leave short loop in. when any button is engaged or pressed repeatedly, it almost never plays back from the same point, like it tracks where it left off and plays from that point each time the button on is engaged. it will then loop like it has been told to do but only as long as held and always pick up when pressed again from where it left off, not from the "beginning" ad infinitum. the vers i'm using is the most recent one, though i am trying to mess with it so i have two vers of that going.

    tangentially on that i want to try to implement a super tight fade via vca/eg type thing each time a sample plays. that way less clicks, though i put in a beap filter with arc control (he makes it almost too easy!!) that was like cheating.

    i will try to dig deeper on the helpfile/ref docs. it just helps to talk through things for me as i relate every bit of the concepts to my understanding of modular synthesis and not a computer at all. when the 'code' stuff kicks in i glaze over immediately and get either bored or overwhelmed. hoping to open up that gap.

    i love you raja

  • well today was a big progress day. hoping to keep it going. as for the synth side of things, well i don't really want to go down the synth direction. i feel well covered there. it's just that i understand that side of things much easier or with greater fluency.

  • raja said "remember you can also work with multiple-press triggers... "

    NOOOOO, dont listen to him!!!
    Dont go down that rabbit hole. Unless you're a finger ninja AND a memory genius. You'll add just another function when this button is held down, then another when this button is held down, ah, comon, do another shift button to change the shift button behaviour and then another to quadruple your other-function-buttons and finally you'll have no buttons left to actually trigger anything.....

    Ok, you wanna do that, fine.
    But I warned you! And I'll tell you afterwards that I did ;-))

  • BTW: I would love to help but have no idea about max-programming.
    'duck n away'

  • yup nail on head. totally need to go through it all again. but this last one rocked it. load it with mesh and a long wav as the file and get abstract beatz real nice. i must say mesh really should have a loop option.

  • that patch is seriously fucking dope.

  • well i feel i should check in here. max trial period obviously over, but i bought the license. i probably shouldn't have as runtime is 100% effective for my uses. i sold the arc i got but have been using the grid extensively. the grid has the most legs for me. i love it to death. mostly use mesh and the last patches in posts just above to cut up my own old tracks to make new glitchier ones with layers and new context. quite happy with the way it has gone. i couldn't figure out programming in max despite the hours put in. this is probably a good thing as if i have any talent, it is with using instruments and not making them from the ground up. i have to thank raja so so so so much because he gave me both of my current favorite functional grid patches i am using to create so much and have so much fun while doing it.