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Hi
So while modifying my MLR patch to fit my needs, i'm struggling to find out how to loop between two button presses. I want to incorporate this into my jitter part of the patch so I can loop sections of video clips.
It might be a long explanation for someone to type up, but if I could get directed into the part of MLR which does this, so I can check it out, that would be fantastic.
thanks! -
the [mtr] object is your friend. Not sure if that's what's in mlr, but it's either mtr or [seq~].
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it's complicated, and i wouldn't suggest the method i used. max is a very bad way to do this, i'd suggest using an embedded js or something.
1. track the number of keys held down in a row
2. store the currently pressed keys
3. when held down keys = 2, use the stored keys as loop points. -
[accum] and [col] will probably come into play...
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ha, so many methods ;] i seem to recall in shfflr i used some combination of gate controls to route the second press to a looping subroutine. But there was only minor method in my madness ;]
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This is what i have so far.
I just have to send the two output columns into the correct jit.qt.movie loop points.
Hopefully in the end, my button for stop movie or a single button in the movie-loop row, will override this current loop.
on a sidenote:
In the max window i get a weird error: 16input - no object found
with the first number changing based on row.
I seemed to have tracked this down to the [box] sub patch.