galapagoose

  • Remove audio files from mlr interface?
    mlrv2.5 can do this, but i don't think any of the 'real' mlr versions can. you'd have to edit your preset files directly which can cause all kinds of issues if it's not the most recently added file you're trying to remo…
    galapagoose ·  April 2015
  • serialosc on yosemite
    woah that patch looks weird. normally caused by not having quicktime installed on windows machines. maybe there's some issue with max 5 backward compatibility? does mlr also have those weird greyed out boxes in 2.56? if it looks fine, then i gu…
    galapagoose ·  April 2015
  • serialosc on yosemite
    i think i can help. firstly @strettara i think you're having an entirely unrelated to @nosire. start a new thread and we can troubleshoot your setup to hopefully get passed any flakiness you're experiencing. @nosire ok -- first up i'…
    galapagoose ·  April 2015
  • monome_sum
    this isn't exactly easy. sum's synth engine is basically a single poly~ object which is fed a big list of data according to the current note it's generating. you could use the application 'flag' (part of the list) to contro…
    galapagoose ·  March 2015
  • meadow physics euro module diode protected?
    i was doing this exact thing yesterday! it works, but... BE CAREFUL! don't stack more than 3 outputs together as it will draw too much current from the output pins in the MP module. but moreover, it might somehow damage the module you attach …
    galapagoose ·  March 2015
  • mlrv 2.4
    if they use the same protocol they'll be fine, but i have no idea whether this is the case. particularly the launchpad, as i'd be surprised if they didn't update it to speak 'real' midi, rather than the driver-requiring vers…
    galapagoose ·  March 2015
  • Can't get my new monome to function?
    indeed that's been a bug since the beginning. i thought something about the mk update had fixed it but apparently not! will have to take a look at the vari-detection code from the modules which seems to work fine. but of course adding a manual…
    galapagoose ·  March 2015
  • arc split
    pretty sure ROUTE is what you want. send ARC/NUM to ROUTE/TO, and ARC/VAL to ROUTE/VAL. then each encoder's VAL will be sent to ROUTE/O0..O3 according to which encoder is turned. your IS idea will work, you just need to have 4 copies, 1 for ea…
    galapagoose ·  March 2015
  • help please setup 128
    Which version of max are you using, and are you using the latest mlrv (2.5)?
    galapagoose ·  March 2015
  • arc split
    Yeah use the ROUTE op with the index selected by NUM, then the VAL will be sent to the appropriate out
    galapagoose ·  March 2015
  • monome internal cable
    this doesn't answer your question, but often the best way to clean the pads is just compressed air while everything is still assembled. it takes 1/10th of the time and doesn't disturb the cables. if the 'sticking' of keys is mil…
    galapagoose ·  March 2015
  • 16 second delay scene BETA
    hrmm.. the only difference with pre vs delx_delx is that the latter is processed by the filters before being reprinted. i find pre is useful when you actually want to make a loop that doesn't degrade with repeated passes. this is essentially th…
    galapagoose ·  March 2015
  • serialosc bpatcher vs. umenu problem...
    yes - rotation is coming back, but it won't be inside the bpatcher (because 99% of users set it once then never touch again)
    galapagoose ·  March 2015
  • saving in sum
    for all your saving glory: https://github.com/monome/llllllll/releases/latest previously saved preset files should (?) load properly, though note that preset #1 was not being saved properly, so that will just be a default setting. there's a f…
    galapagoose ·  March 2015
  • FS: Assembled 128 Grid Kit (2015) SOLD
    i hope you know you can peel that white paper off the base to reveal the nice matte black finish...
    galapagoose ·  March 2015
  • 16 second delay scene BETA
    yeah that'd have to be added to lines code. it's actually an interesting idea to me though -- would certainly cause audio dropouts though (it's a lot of memory to access in 1/48000 of a second). you can do something like this in real …
    galapagoose ·  March 2015
  • tehn's 'Max5PatchingChallenge' Solved (using gen~ in Max6 :D) - "Switch And Ramp"
    yeah i've been looking into this lately. seeing as the switch&ramp nulls the DC offset by design, what do you think is the source of the click? even with really long ramp times i still experience a click depending on the source material. is…
    galapagoose ·  March 2015
  • Why we should design things to be difficult to use
    totally - when something is 'fun' you want to spend time with it. people seem to find the ipad 'fun' and spent lots of time with it, but they don't get 'better' at it, because there's not much room to master i…
    galapagoose ·  March 2015
  • saving in sum
    it's on my list! should get to this in the next ~2 days
    galapagoose ·  March 2015
  • Why we should design things to be difficult to use
    indeed the title is misleading, but i think the underlying point rings true. perhaps better phrased as 'design things for mastery' rather than design things that can be used instantly. the argument is that limiting yourself to designing t…
    galapagoose ·  March 2015
  • :: solved : no sound from waves module (bees 0.6.0)
    maybe there's an outside chance the waves.ldr got corrupted? redownload the curremt aleph bundle and replace that file. make sure to empty trash & eject properly!
    galapagoose ·  March 2015
  • bleed / audible clicks
    oh for sure, keep the input gains low unless you're using them. i've always found the outputs to be on the quiet side so i almost always have the main output maxed. the clicks could definitely be related to the DSP but also could be due t…
    galapagoose ·  March 2015
  • bleed / audible clicks
    is this specifically the cv-out clicks, or the audio bleed?
    galapagoose ·  March 2015
  • bleed / audible clicks
    the cv out clicks sounds like the DSP is dropping frames meaning it couldn't compute everything required in the given sample. this will generally occur when changing a number of dsp parameters at once. i don't know the lines code well enou…
    galapagoose ·  March 2015
  • Arc4 not working with Mlrv
    can you see the arc displaying position information, but there's no mapping happening? just trying to figure out which step things aren't working at. which version of mlrv? which OS are you running?
    galapagoose ·  March 2015
  • MLRV: Issue with my audio inputs
    still sounds totally inexplicable, but i'm glad you found a solution!
    galapagoose ·  March 2015
  • is there a difference between grid vs 128?
    both pieces are milled from solid blocks of aluminum.
    galapagoose ·  March 2015
  • earthsea
    @sphiralstudios we're working on this quite rapidly, but it's not so close to shipping as to recommend waiting on the switch...
    galapagoose ·  March 2015
  • is there a difference between grid vs 128?
    indeed they are largely the same. our collective use of the word 'grid' aligned with the introduction of the arc devices - before then, the grids were often simply referred to as 'monomes' which obviously needed some refining whe…
    galapagoose ·  March 2015
  • MLRV: Issue with my audio inputs
    which OS? which version of max? which version of mlrv? this could be caused by changes in Max 7, or it could just be the way Max sees your device, but knowing the above will make it easier to point to a solution.
    galapagoose ·  March 2015